Game Guide

Simon Game Explained: History, Science, and Memory Training Guide [2026]

Learn about Simon, the classic memory game invented by Ralph Baer in 1978. Discover the science of sequence memory and train your brain with our free online version.

Reading time: ~8 min

What is the Simon Game?

Simon is a classic electronic memory game where players must watch and repeat increasingly long sequences of lights and sounds. Four colored buttons—red, blue, green, and yellow—each produce a unique tone when illuminated. Players repeat the pattern exactly, and with each success, the sequence grows by one.

Invented by Ralph Baer in 1978 and manufactured by Milton Bradley, Simon became one of the most iconic electronic games of all time. It remains popular today as both a fun challenge and an effective brain training tool for sequence memory.

Scientific Background

History of Simon

Simon was created by Ralph Baer, often called "the Father of Video Games." In 1976, Baer and Howard Morrison encountered Atari's arcade game "Touch Me" at a trade show. Baer remarked that the gameplay was good but the execution—boring visuals and grating sounds—was terrible. They set out to create a better version.

Baer built the prototype using a Texas Instruments TMS 1000 microcontroller. The tones were inspired by bugle notes. In May 1978, Simon launched at Studio 54 in New York City with a midnight party where a giant replica descended from the ceiling. It became one of the best-selling toys of that Christmas season at $24.95 retail.

The Science of Sequence Memory

The primary cognitive ability Simon trains is sequence memory (serial recall)—the ability to remember information in a specific order. This skill underlies language acquisition, musical performance, and countless everyday procedures.

Psychologist George Miller's famous 1956 research established that human working memory can hold approximately 7±2 items. In Simon, to exceed this limit, players must employ strategies like chunking (grouping items) and rehearsal (mental repetition).

Working Memory Connection

When playing Simon, your working memory processes irregular segments of colors and sounds. You can leverage the phonological loop by remembering the rhythm of tones, or use the visuospatial sketchpad to visualize the pattern of colors. Both strategies enhance retention.

Cognitive Abilities Measured

Sequence Memory

The ability to remember information in correct order. Essential for language, music, and daily routines.

Working Memory

The ability to temporarily hold and process information. Acts as the brain's central processor.

Auditory Memory

The ability to remember sound information. Each color's unique tone serves as a memory cue.

Attention

The ability to focus on patterns and track them accurately. Requires sustained and shifting attention.

How to Play

  1. Start the Game

    Click the "Start" button to begin. You can select the display speed (slow, normal, or fast) before starting.

  2. Watch the Pattern

    The computer lights up one color and plays its corresponding tone. Watch carefully to see which color lights up and in what order.

  3. Repeat the Pattern

    When it's your turn, click the colors in the same order (or use keyboard keys). Success advances you to the next round.

  4. Pattern Grows

    With each success, one new color is added to the sequence. The pattern continues growing until you make a mistake.

Score Guide

LevelPattern LengthDescription
Beginner4-6Starting level. Most people begin here
Intermediate7-10Within Miller's Law range (7±2)
Advanced11-15Excellent sequence memory abilities
Expert16+Exceptional working memory and strategy

Tips and Strategies

  1. Use Chunking - Break patterns into smaller groups. For example, remember "red-blue" and "green-yellow-red" as separate units rather than five individual colors.

  2. Leverage Sound - Each color has a unique tone. Combining colors with sounds as a rhythm is more effective than visual memory alone.

  3. Verbal Rehearsal - Silently repeat the colors as you watch: "red, blue, green..." This engages your phonological loop for better retention.

  4. Create a Story - Imagine the pattern as a narrative: "Red goes up, blue moves left, green comes back." This creates meaningful connections.

  5. Stay Relaxed - Tension impairs memory. Take deep breaths and maintain a calm state while playing.

Combining with Dual N-Back

Simon and Dual N-Back both train memory but target different aspects.

FeatureSimonDual N-Back
Memory TypeSequence (order)Updating (N steps back)
InformationVisual + AuditoryVisual + Auditory
DifficultyPattern length increasesN-Back level increases
Session Time2-5 minutes15-20 minutes
Memory NatureCumulative (remember all)Updating (discard old info)

Combining both provides comprehensive memory training. Simon offers quick, accessible sessions while Dual N-Back provides intensive focused training.

Related Articles:

FAQ

Q:

A:

Conclusion

Simon has been a beloved memory game since its 1978 debut. Behind its simple rules lies an effective tool for training sequence memory and working memory.

The straightforward task of remembering and reproducing light and sound patterns effectively stimulates cognitive functions. It's quick, fun, and suitable for all ages—from children developing their memory skills to adults looking to stay mentally sharp.

Challenge yourself and test your sequence memory abilities!

Related Articles

Start Training Your Brain Today

Experience scientifically-proven cognitive training with our free app